More on the MOOC Course, Chapter 6 on The Future of Storytelling. I must confess I haven’t completed chapter 3-5 but like I said, this is one journey I must see to the end and I will complete it. Chapter 6 talks about Location Based Storytelling and the guest lecturer for this chapter was Michael Straeubig, Lecturer and Game Designer.
I have NEVER heard of Location Based Games (LBG) before! This chapter was very interesting and gave me more ideas on ways of implementing the Educational Social Innovation for youths that I am about to embark on. How exciting is that going to be if applied correctly and effectively! I can’t wait to get started!
In the mean time let’s dig in and see what this LBG is all about!
Unit 1 – What is Location-Based Storytelling and Augmented Reality?
Location based storytelling- are media formats that are closely tied to real world location using GPS data and maps to guide the experiencee and experiencers through the experience. This requires physical movements like walking, running or hiding, making you an active part in the experience or game.
Michael Straeubig, a location-based game designer talks about how to create such project technologically and content wise using his LBG- Secret City. You can check the Official Game Site: Secret City 1 – tripventure, to understand the game more.
The game starts with the introduction of main characters. It has 3 season; each season has 3 episodes; and each episodes have 2 or 3 chapters, so about 10 chapter in 1 season.
The game is not structured according to acts like TV series but structured along places- the location structure makes up the chapters and the story is structured around places, protagonist and the character of the game. It is an adventure game with the city as your playing field.
You start by:
• Getting information
• A direction and password
• A map
Using your camera on your iPad, when you get closer to the proximity of your destination, you are fed with an augmented reality image that adds virtual objects to the perception of your physical environment. A part of the program starts when you reach a certain longitude and latitude of the real destination programmed in the game. It is a location-based game and augmented reality combined together makes you generate compelling experiences that allows you to experience your surroundings in new ways.
You can use augmented reality to add things to your physical surroundings and can also be used to hide and cover things up.
One example is Julian Oliver: The Artvertizer – Improving Reality .The Artvertiser is a software platform for replacing billboard advertisements with art in real-time using augmented reality.
Tomorrow I will review Unit 2-4- Where does LBG come from, Digging Deeper – Narrative Design and Game Mechanics and How to create a Location-Based Game or Story.
- More on the guest lecturer, Michael Straeubig, Lecturer and Game Designer http://www.i3games.de/i3Games/Hello.html
- Might be too late to join the course but I’m sure you can still check it out The Future of Storytelling course on iversity
- For further research on Augmented Reality http://en.wikipedia.org/wiki/Augmented_reality